Additionally, while mental health is an issue players may wish to explore in the safer environment of D&D, the rules as written in the DMG offer neither sufficient flexibility nor satisfactory guidance. In a game where shell shock is as equally likely as magical curses, the rules following page 258 are both ambiguous in their application and inapplicable across the board. In Dungeons & Dragons 5e, the Dungeon Master’s Guide provides rules for madness and sanity that leave a lot lacking. Whether a character must deal with the creeping influence of anxiety or the trauma of watching a person die suddenly, any number of psychoses can and possibly should be explored in tabletop roleplaying games. While an adventurer may be more resilient to the burdens of constant danger than the average person, no sentient humanoid is immune to the effects of stress, especially over long periods of time. Consider clicking our affiliate links to support our small business so that we can continue to bring valuable resources to you. This article contains affiliate links that add gold to our coffers at no expense to our reader. Sanity D&D 5e art for this article is licensed to Wizards of the Coast from the Waterdeep: Dungeon of the Mad Mage manual.
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